TVINGA

TVINGA

TVINGA

TVINGA

TVINGA

ARE WE HEADING TO A FUTURE WITHOUT PHYSICALITY AND MASTERING ?

A family of digital artifacts created out of concrete and designed to be hard to master, so as to highlight how everyday devices are making things effortless and frictionless. Maybe we need that little friction?

TEAM

Himanshu Rohilla

Angelika Losko

William Doherty

Tommaso Laterza

ROLE - INTERACTION DESIGNER

Main contributions in theoretical research, ideation, concept definition, prototype build, and video production. Lead the team through the design process.

Project invited for a presentation and shortlisted in the student competition at HCI International 2018 

DSCF6696
Chosen one

ALARM CLOCK ^

An alarm clock which in order to be turned off requires the user to choose between a long complex digital aid or lifting the clock itself. You could master the digital motion over time but wouldn’t you rather just use force for a quick response?  

MOUSE ^

It behaves as a regular mouse with the exception that, due to its weight it requires high levels of force and precision, and in order to be clicked the wooden surface has to be punched with force.

INTERACTION

Alarm lift

Lift

alarm play

Play

In order to be turned off, requires the user to choose between a long complex digital aid or lifting the clock itself. The whole system is designed to be uncomfortable: both the options are purposely hard to accomplish. The digital task increases its complexity each time it is solved, such that the more it is used it becomes more impossible to solve. Lifting the object, on the other hand, is difficult due to its weight and the lack of grips in its shape, but it is always a sure fire and quick way. 

It behaves as a regular mouse with the exception that, due to its weight, it requires high levels of force and precision, and, in order to be clicked, the wooden surface has to be punched with force. The shape and the weight of the mouse are designed to invite the user to use both his/her hands. Also, the shape purposely resembles the iconic little arrow which is the digital equivalent of the physical mouse.

Mouse Move

Move

Mouse click

Click

Casting concrete

QUALITIES

Both the devices are reinterpretations of everyday objects so as to be easily relatable by any user. While the mouse focuses on highlighting the lack of force in our everyday life, the alarm clock wants the user to reflect on the choice of a digital interaction over a physical one, highlighting how sometimes the digital one is not the more effective one. 

QUALITIES

Both the devices are reinterpretations of everyday objects so to be easily relatable by any user. While the mouse focuses on highlighting the lack of force in our everyday life, the alarm clock wants the user to reflect on the choice of a digital interaction over a physical one, highlighting how sometimes the digital one is not the more effective. 

TECHNICAL DETAILS

The mouse is hacked by attaching the click button to an Arduino with a sensor that detects vibrations. When the vibration reaches a certain threshold the click button is triggered.

The alarm clock is made out of an handful of basic components, such as an LCD screen, buttons, LEDs, a rotary encoder and a buzzer. In order to detect when the device is lifted a light sensor is attached to the bottom. The digital task previously mentioned is a reinterpretation of the game whack-a-mole. One of the three LEDs is randomly turned on and the corresponding button has to be pressed, if not, the whole game restarts and the alarm goes on. This sequence of button presses starts with 5 presses, but each complete series adds an extra repetition.

Click here to read details about the process.

Alarm insides
team

 

Team members (L-R): Tommaso Laterza, Himanshu Rohilla, William Doherty, Angelika Losko <

Selected Works

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IPL & ISLSports Leagues Content Design

A(LIVE)Photo Book

SpaceTravel and Interior Photography

PeopleLife & Portrait Photography

MusicConcert Photography

© 2018 Himanshu Rohilla | All rights reserved